Past Projects

An overview of our past projects in different fields

Calibration of an innovative cone-beam CT X-Ray device for 3D reconstruction

The calibration procedure was specified in two publications, and the device had already been constructed. The client asked us to implement the procedure and find the experimental geometric parameters. For this, simulated datasets were generated and we could confirm that our calibration error (+-0.08°) was well under the specified error +-1°.

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Sensor fusion for position calibration and field reconaissance

We were able to couple different sensor signals for position determination, which plays a major role in the multi-spectral analysis of vegetation. Additionally we provided the client with analysis of the temperature dependence of measured quantities, which has helped them in developing a full automated drone fleet for field reconaissance.

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Calibration of the sun-telecope in Göttingen using the moon as reference

Using Data from NASA, the library Astropy and the telescope's orientation we could predict what the telescope should be seeing from the moon. Comparing this to the actual image allowed us to calibrate the telescope model and achieve a pointing uncertainty of less than 18 miliarcseconds on the moon, and therefore on the sun's surface. In combination with a ultra high-resolution spectrograph, this setup is now one of the best solar observatories in the world.

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Publication incoming

As an extention to the masterthesis of Andrés Huster Zapke, whose abstract can be found in the picture, a scientific publication with Prof. Peter Holdsworth will be written. This is a good interface for the search of his future PhD position, which will hopefully be conducted in a similar field: The theoretical-physical explanation of the 100 year old incongruences about the predicted, but never seen magnetic monopoles.

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Indie Game Development

A glider flight simulator/game with full atmospheric detail is being currently developed. Goal is commercialize it as an Android application. It is being designed within the Unity engine and uses Languages such as C++, ShaderLab and Python.

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Projects on theoretical physics

Below you will find three example reports in the field of theoretical physics. They were part of the course "Advanced Computational Physics", taken by Andrés Huster Zapke in 2022.

Project 1 Project 2 Project 3

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